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The Good, the Bad, and the Ugly of Pathfinder’s Advanced Race Guide

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Advanced Race Guide is a catalogue of bits and pieces, odds and ends, and that makes it a resource that anyone who likes getting into the guts of the game should appreciate. The game master who has been trying to find just the right little gizmo to make a race work—“oh these ratlings ability to swarm would be a great way to finally tweak those bee people I wanted to have in my next campaign!”—will immediately get it. The player who has wanted to trick out a race to suit their newest character—“well, she’s a half-elf but her mother wasn’t just any elf, but a drow...”— will appreciate it as well. Those who get a kick out of playing a paragon of their species or adding racial zest to their character will also gobble up the racial feats, spells, items and class options—and game masters will again enjoy having a smorgasbord of options to repurpose for their own uses.

[The Good, the Bad, and the Ugly of the Advanced Race Guide]

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